Actually it was yesterday, read about it on Google+ and already posted on Facebook about some of this.
Check out Alternative Demos here.
But news that struck me most were this. Epic Games is ready to release support of Unreal Engine 3 for Flash platform. And they showed Unreal Tournament 3 working in Flash at Adobe Max 2011. Ouh boy what a year it will be for browser games. Unity shared a sneak peak recently too, and now Unreal Engine.
Flash is well posed to become a console of the web but I have hard time figuring out how it all will play out. We still have Flash agnostic iOS, not all devices will work well with this, we still have traffic bottlenecks. Years back it was considered useless publishing a game ove 10Mb in size. Today? May be over 60mb is useless? We will see but considering that modern games rarely take less then a gigabyte of space and some up to a dozen of gigabytes, it will be interesting to see how developers work around this
P.S Also turns out there already is a game using Flash 11 on Facebook. Its actually a re-release of older game developed on Java called Battle Punks.



