Just bought one Humble Indie Bundle 2 for my self. And two as gifts for later. I already have Cortext Command but I always wanted to buy/play Osmos and Braid but never was getting my self to but them. Thus Humble Indie Bundle was a hard offer to resist
Revenge of the Titans seems good addition too
Open game development
Things that Wolfire do interest me a lot. I was thinking for a while(few years) about how AAA games industry and often indies prefer to stay at a distance from their clients. For AAA industry it often feels as if you are facing a faceless giant that does not see, care or bother with you. For that reason I slowly start to pay them with same disrespect. They may make good games but it feels like some large soulless machine spiting out stuff for consumption… Something that makes me feel bad about the purchase.
For few years I was thinking about various ways and business models that would make game development closer to the people where customers know what’s behind the scene, can influence, interact and engage with development and developers while supporting them in various ways be it testing, ideas sharing and crowd funding.
And Wolfire with their Overgrowth are trying to do just that. Good to see such developments. Humble indie bundle initiatives Wolfire made are interesting in same sense though probably not exactly what I want. But still good.
Interesting features of HIB
Here are things I find to be brilliant about Humble indie bundle:
- Allowing people to choose their own price is a jewel here but it is hard to foresee all the cases where developers loose or earn money with such an offer, but it definitely is a buzz generating part of this
- EFF and Child’s play charity are part of this, but even more important that project allows users to choose what proportions of payment go to what. This I think brings more meaning in to the purchase by making users to make a choice. Now it is not meter of pure consumption. As with amount of price here user makes a choice about who he is and what he wants in various dimensions. I think it engages user more with action of purchase making him more aware of what goes where.
- Stats of average price given by OS platform. It is interesting in many ways. For example you can see that Linux users pay twice as much then Windows users and Max is in a middle. And you can see proportion of platforms. That actually shows that Windows market is bigger in numbers but almost equal in money to Linux here
Interesting observation considering AAA companies prefer to say “There is no money to be had on Linux market”, yeah right… If you do not try then yeah there is not money to be had. Another interesting thing about this is that it provides a base point and forces user to answer a question of who he is. Are you cheap? Are you generous? Are you average and just like majority of people? - Then there is top 10 contributors top. This one partially works like a previous adding moral and competitive motivation for users to pay more but this time I see what I hoped to see with first HIB. Advertisers. At the moment 3 out of 10 top payers are advertising something paying the project together something like 2k$. Not not that much I guess but I think there is promise in that idea.
- Also majority of games are selling for a while. Hype already ended for them. As I mentioned I was thinking but not bringing myself to buy some of those and basically my money was money they would not get otherwise.
- They picked a right time to do this in combo with gift option. As I mentioned I bought few copies as gifts as well.
- There is number of less significant things, no DRM, probably a world wide release, digital download being available for a while etc
There are of course some things that bother me a little:
- Bundle version bothers me a little, last time I had 50%+ of games, that was alienating me to not participate or motivate to lower a price as I payed one already for some of them. And low price because of that may lower average price stats and in this way influence others choice as well. I guess you could tackle this with trying to sell new games like that or adding ability to say which games you want and which you do not even though you still get all of them.
- This offer is 7 days long… This bothers me because as usual with such stuff people would manipulate it. Buy like 100 and resell later for bigger price when it will not be sold anymore. Of course such exploit is little bit effected by “pay what you want” and “no DRM” parts of this but still it holds.
Conclusion
HIB and Wolfire explore things that I am very interested in and my respect to them for this. All that is very interesting on many levels and could be a start of many interesting game development business models I wish will succeed. Bringing all models together is what is right and what HIB tries to do may be not in very refined way so far. Motivation, morals, engagement of buyer. Social media. Charity. Advertisement place for big contributors/sponsors. All it together in as easy to buy form as possible. Right way to go don’t you think?


