So here is small addition to my previous post/summary on Molehill 3D

So here is one more session on Molehill 3D from Away3D and Alternativa3D representatives. Second part from Alternativa is not that interesting after Away3D + Alternativa stuff was mostly showed already in other videos and you will not see much new.

Some summary of things Away3D mentioned that I find to be interesting:

  • 4 million of triangles with shaders applied runing at 50-60FPS, ouh boy… I just can’t wait :D
  • There are vertex shaders that allow offload animation calculation to GPU which means that animations of very large models is probably possible, if you read my previous summary on Molehill 3D that is big concert and possible bottleneck(things not possible to do on GPU and too slow in AS3, for example physics too)
  • Away3D too will try to leave current Away3D structure as intact as possible so you could effortlessly port current projects to Molehill 3D without noticing. At least in theory. But there will be a lot of new stuff added ;)